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Indie Dev Adds 60K Names to Game Credits in 300h

Hooded person types at desk with dual monitors

When a small Japanese indie studio promised to include names in their game credits, they probably didn’t expect what happened next. ConnectedShadowGames, developers of the upcoming co-op horror game Twilight Moonflower, launched a simple social media campaign that turned into an epic adventure requiring 300 hours of manual work.

The Viral Tweet That Changed Everything

On November 9, 2025, the developer posted a seemingly innocent tweet: they wanted to make their game credits longer and asked people to like the post if they wanted their names included. The goal? Just 100 people. What they got instead was absolutely wild—64,901 likes within 24 hours!

A Promise Is a Promise

True to their word, the developer committed to including all those names. The November 10 tweet confirmed: everyone who liked would get their spot in the credits. This wasn’t just good karma—it was brilliant indie marketing that sent the game’s wishlist numbers skyrocketing.

The Reality of 60,000+ Names

According to VGC reports, manually adding over 60,000 names took a staggering 300 hours of work. The credits sequence now faces interesting challenges:

https://www.youtube.com/watch?v=example1

About Twilight Moonflower

Launching December 30 on Steam, this yokai horror game offers cooperative gameplay for 1-4 players in randomly generated neighborhoods. Players will experience 3-hour sessions while battling Japanese spirits with lanterns across Time Attack and Custom modes.

This viral marketing strategy proves that creative indie developers can generate massive buzz without huge budgets—just commitment and genuine community engagement.

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