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Chapter 2: Valravyn’s Keep

Senua walks through stone ruins in forest clearing

The realm of the god of illusions hides many dangers: battles with enemies, puzzles with portals, and hidden stones of knowledge await you here. Valravn is a master at hiding paths, so trusting only your eyes is not enough.


The beginning of the journey: the gate of illusions

Stone monoliths in the center of the first area conceal the entrance to the tunnel. Before entering, explore the ruined tower on the right—there is a stone of knowledge on the steps.

After the tunnel, a stone path will lead you to a massive door with the symbol of Valravn. Drut will warn you that the god of illusions knows how to hide passages. Turn around and climb the path on the right to the raised wooden bridge. Lower it and follow the voices to the area with the scarecrows.

The round portal made of glowing bones is the key to solving the puzzle. Look through it at the door: it will disappear. Walk through the portal, and the passage will remain open.


First test: the room with crows

After the tunnel, climb the steps and stairs. Darkness will thicken at the large doors — prepare for battle. In the next hall, enemies will attack in groups.

Battle tactics:

SituationAction
Single opponentProvoke an attack, dodge to the side, or parry
Group of enemiesJump back, keep everyone in sight
Attack from behindListen to voices — they will warn you of danger

After winning, check out Valravn’s door. Here, you need to match the silhouettes of the ravens with the symbol. Turn around and look up: the figures aren’t aligned. Find the portal in the room, go through it, and a passage will open to the left of the door. Climb up to the top platform and align the symbol while looking at the hall below.


Forest Zone: The Pursuit of Valravn

A vast area with ruins and a fortress ahead. Turn around at the main gate—the symbols in the air are rotated incorrectly. Walk to the red portal with the deer skull on the left.

Valravn will begin to appear and disappear, luring you deeper into the forest. Pursue him through a series of portals:

  1. The portal at its point of origin will open the way to the ravine.
  2. The bridge on the right will allow you to cross the ravine
  3. The next portal will open a passage under the wall
  4. Open the door on the left and climb the stairs

The Valravn effigy will point to the portal that opens the ramp to the platform with the raven symbols.

Secret with the Stone of Knowledge: Go down the stairs and find the stone steps where Valravn stood. At the top is a beam leading to the Stone of Knowledge. To reach it, return to the portal and pass through it again, undoing the changes. The wall will be restored, and the path to the stone will become accessible.

Climb the spiral staircase to the watchtower in the center of the area. From here, align the symbol on Valravn’s door.


Part Two: The Labyrinth of Symbols

Behind the door is a circular room. Darkness will bring a wave of enemies, including reinforced opponents, if you have already defeated Surtr. After the battle, climb up to the ledge.

Next to the ledge is a stone of knowledge. Go through the ruins into the next forest area. Another stone of knowledge is hidden in the far part of the area—find it before going to the door.

At Valravna’s door, symbols are hung everywhere — the god is trying to confuse you. Two of his figures are visible far to the left and right.

Procedure:

Go left to the red portal near the scarecrow. A bridge will appear through it. Cross it and climb the spiral staircase of the tower where Valravn stands. The portal at the top will remove excess symbols from the trees.

Go down and drop the bridge on the left to return to the center. The bridge across the ravine is destroyed—find the portal near the hanging skull, and the bridge will be restored.

The door on the other side is locked. Lower the bridge on the right, go through the portal behind it, and part of the wall will disappear. Inside the ruins, open the bolt on the door. To the right of the stairs is a narrow passage to the stone of knowledge.

After climbing the stairs, you will find that the upper platform does not reach Valravn — you need to restore the wall. Go back through the portal, restore the wall, then use the open door to climb up. The last portal will leave only a few symbols in the center.

Return to the center, cross the bridge at the first Valravn phantom, and align the remaining symbols.


Final Test and Boss

Valravn will appear in a huge nest and disappear in a flash of lightning. Examine the door and start the final puzzle.

To the right of the door is a beam leading to a staircase and a portal that creates a bridge ahead. To the left, stone steps lead to another portal that opens a wooden beam behind the raised bridge. Cross it, lower the bridge, return to the portal, and pass through again—the branches will rise to the nest.

When checking the symbol Darkness will overtake Senua.


The Fight with the Walhalla

Drutt will summon Senua to use the iron mirror. The focus will illuminate Valravn and force him to fight.

Boss attacks and countermeasures:

AttackReaction
Double spinning strikeParry — a window for counterattack will open
Throw one or two swordsParrying will deflect them back
Spinning lungeDodge; parrying will knock the boss down for a long time
Jump with a strike from aboveDodge after parrying the lunge

Valravn will summon regular enemies twice — destroy them quickly. After that, he will appear as a shadow. Voices will tell you to use the mirror: focusing will materialize it, but will not slow it down. Wait for the right moment and attack.


Return to the gates

The way back is now open. Along the way, one of the voices will mention faces in the rocks — above the staircase, you can see the face of Galena, Senua’s mother. Look for her image in other areas as well.

New enemies await at the gates: warriors with maces and shield bearers.

Tactics against tough enemies:

The final enemy is a warrior with a mace and shield. Head-on attacks are useless. Dodge to the left toward his unprotected side after his swings, strike hard, and retreat, avoiding his shield.

After the victory, the path to the next goal—Surtr’s domain—is open.


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