This chapter is entirely devoted to Kara, who leaves the city by car with Alice and Luther. This guide will help you complete the chapter with the best possible outcome.
The trip and the breakdown
At the beginning of the chapter, you will find yourself in a car with your fellow travelers. While Luther is driving, look around and pay attention to Alice. Take the opportunity to strike up a conversation with the driver—ask him all three available questions:
- About weather conditions
- About the final destination
- About the distance to the destination
Wait until the dialogues are over. Soon, the vehicle will break down, and you will have to leave the cabin for diagnostics. Go to the front of the car and open the hood. After a short exchange with Luther, move forward along the road.
Ahead, you will see a sign that says “Pirate Cove.” Luther and Alice will catch up with you, and the whole group will enter the amusement park in search of shelter.
Exploring an abandoned park
The Way to Refuge
Move deeper into the abandoned amusement park. Along the way, you will encounter a vending machine with a pirate fortune teller — you can interact with it, but this is optional. Continue on to the central part of the park.
You will find an abandoned store building. Examine it and wait for Luther to open the front door, then go inside.
Setting up temporary housing
Once inside, begin your search. Immediately after gaining control of your character, pay attention to the barrel next to you—there is a magazine lying there.
Alice needs a place to sleep. Find a pillow and sheets by the window, then bring them to the fireplace and make a bed for the girl.
Important discovery: search the room and find a small bag containing various items. Inside is a pistol — this item will open up additional options for further action.
Caring for Alice
When the girl settles down by the fire, approach her and sit down next to her to talk. In the dialogue, choose the comforting option. Alice will ask you to tell her a story — agree to her request.
First, the girl will ask for another story. Then you will see a full set of options for storytelling. Compose a story from the following elements in order:
- Unhappy
- Lost
- Better Life
- Together
- Giant
- Happy End
After the story ends, Luther will talk briefly with Alice. When you can control Kara again, go to Luther and start a conversation. Ask him about his future plans and inquire about Alice.
Meeting with the Androids Jerry
Invasion
The conversation will be interrupted by a large group of androids bursting into the store. At this critical moment, you will be faced with a choice between two actions:
- Protect Alice (recommended)
- Grab the bag with weapons
Choose to protect Alice. In this case, Luther will take the gun out of the bag himself.
Conversation with Jerry
Engage in conversation with the uninvited guests and ascertain their intentions. After a brief exchange, the Jerry androids make an unexpected proposal—they invite everyone outside to launch a carousel especially for Alice.
Follow the group outside and meet up with Alice.
End of chapter
You will need to perform a series of actions to activate the carousel — click on the prompts that appear on the screen. Once the mechanism is working, place Alice on one of the horses on the ride.
Enjoy the final scene, where the girl is delighted to ride the carousel. This concludes the chapter “Pirate Bay.”
