This chapter is entirely devoted to Kara, who leaves the city by car with Alice and Luther. This guide will help you complete the chapter with the best possible outcome.

The trip and the breakdown

Two people sit in car with menu overlay

At the beginning of the chapter, you will find yourself in a car with your fellow travelers. While Luther is driving, look around and pay attention to Alice. Take the opportunity to strike up a conversation with the driver—ask him all three available questions:

  • About weather conditions
  • About the final destination
  • About the distance to the destination
Two people stand by gray SUV in snowy forest

Wait until the dialogues are over. Soon, the vehicle will break down, and you will have to leave the cabin for diagnostics. Go to the front of the car and open the hood. After a short exchange with Luther, move forward along the road.

Pirate with eyepatch on Pirates Cove signboard outdoors

Ahead, you will see a sign that says “Pirate Cove.” Luther and Alice will catch up with you, and the whole group will enter the amusement park in search of shelter.

Exploring an abandoned park

The Way to Refuge

Move deeper into the abandoned amusement park. Along the way, you will encounter a vending machine with a pirate fortune teller — you can interact with it, but this is optional. Continue on to the central part of the park.

Man kicks door inside dark building entrance

You will find an abandoned store building. Examine it and wait for Luther to open the front door, then go inside.

Setting up temporary housing

Once inside, begin your search. Immediately after gaining control of your character, pay attention to the barrel next to you—there is a magazine lying there.

Alice needs a place to sleep. Find a pillow and sheets by the window, then bring them to the fireplace and make a bed for the girl.

Hands holding black pistol in dark setting

Important discovery: search the room and find a small bag containing various items. Inside is a pistol — this item will open up additional options for further action.

Caring for Alice

Woman and child facing amusement park billboard in snow

When the girl settles down by the fire, approach her and sit down next to her to talk. In the dialogue, choose the comforting option. Alice will ask you to tell her a story — agree to her request.

Woman kneels beside person near fireplace indoors

First, the girl will ask for another story. Then you will see a full set of options for storytelling. Compose a story from the following elements in order:

  1. Unhappy
  2. Lost
  3. Better Life
  4. Together
  5. Giant
  6. Happy End
Man kissing sleeping girl beside fireplace on bed

After the story ends, Luther will talk briefly with Alice. When you can control Kara again, go to Luther and start a conversation. Ask him about his future plans and inquire about Alice.

Two people sitting by windows in dark room

Meeting with the Androids Jerry

Invasion

Detroit Become Human dialogue options facing group indoors

The conversation will be interrupted by a large group of androids bursting into the store. At this critical moment, you will be faced with a choice between two actions:

  • Protect Alice (recommended)
  • Grab the bag with weapons

Choose to protect Alice. In this case, Luther will take the gun out of the bag himself.

Conversation with Jerry

Androids confront humans inside building in Detroit: Become Human

Engage in conversation with the uninvited guests and ascertain their intentions. After a brief exchange, the Jerry androids make an unexpected proposal—they invite everyone outside to launch a carousel especially for Alice.

Man holding girl’s hand in dark warehouse

Follow the group outside and meet up with Alice.

End of chapter

Kara from Detroit: Become Human smiling outdoors in snow
People watch lit carousel in snowy fairground at night

You will need to perform a series of actions to activate the carousel — click on the prompts that appear on the screen. Once the mechanism is working, place Alice on one of the horses on the ride.

Enjoy the final scene, where the girl is delighted to ride the carousel. This concludes the chapter “Pirate Bay.”