All missions in Detroit: Become Human
-
Main Storyline
Chapter 1: The Hostage
The first chapter of Detroit: Become Human introduces the player to Connor, an android detective. The outcome of negotiations with a deviant holding a child hostage on the roof of a skyscraper depends on your actions. Start of mission: inspection of the apartment After exiting the elevator, you can interact with the surrounding objects. There […]
-
Main Storyline
Prologue: Opening
In this introductory chapter of Detroit: Become Human, you will find yourself in the role of an observer. The action takes place in an android store, where you will see everything through the eyes of one of the synthetics on display. What is happening in the scene You will see a first-person view — you […]
-
Main Storyline
Chapter 2: Shades of Color
Start of chapter: Marcus in the park After the opening scene with Kara, control passes to Marcus. The action takes place during the day in a city park. Once you have control of the character, head forward along the park path. Note the bench on the right—there is a magazine on it that you can […]
-
Main Storyline
Chapter 3: A New House
The chapter “New Home” begins with Kara’s arrival at Todd’s house. After the introductory cutscene, get out of the car and follow Todd inside. A short video will introduce you to Todd and Alice, after which Kara will be asked to tidy up the house—take out the trash and wash the dishes. Tip: Hold down […]
-
Main Storyline
Chapter 4: The Painter
This chapter begins when Marcus gets off the bus and heads to the mansion. After entering the building, the first thing to do is place the package you brought on the tabletop next to the mirror—a corresponding hint will appear. If you wish, you can approach the cage with mechanical birds, which is located near […]
-
Main Storyline
Chapter 5: Partners
In this chapter, you take control of Connor. Your task is to find Lieutenant Hank Anderson, examine the crime scene with him, and track down the deviant. Searching for Hank in the bar After the chapter begins, click on the hint to enter the bar. A short scene will play, and then you will need […]
-
Main Storyline
Chapter 6: Stormy Night
Start of chapter: Kitchen duties After completing the introductory scene, you will control Kara. Head to the kitchen and prepare to serve dinner. Your task is to serve food to everyone at the table. Once everyone has taken their seats: Tip: Use the L1 button to activate cinematic viewing of the scene—this will allow you […]
-
Main Storyline
Chapter 7: Broken
Start of chapter: Return home The events of this chapter begin after Marcus and Carl return from the party. As soon as you take control of the character, go to the living room and pour Carl a whiskey. The bottle is in the center of the room. Follow the commands that appear on the screen […]
-
Main Storyline
Chapter 8: The Interrogation
The chapter begins with a scene where Connor and Hank are preparing to interrogate a deviant android. Once you take control of your character and enter the room, your first task is to gather information before starting the conversation. Preparing for questioning Head to the table where the deviant is sitting. There are files on […]
-
Main Storyline
Chapter 9: Fugitives
Start of chapter: Escape from the bus After the intro video, control passes to Kara. Wake Alice up and leave the bus. Trying to ask the driver for help will be useless — the dialogue will lead nowhere. Once outside, follow Alice to the end of the street and use R2 to scan the surrounding […]
-
Main Storyline
Chapter 11: Waiting for Hank
This chapter is divided into two main locations: meeting Amanda in the east garden and working at the police station. Your decisions affect your relationships with key characters. Meeting in the Japanese Garden Connor finds himself in a Japanese garden. Cross the bridge ahead—Amanda is waiting for you there for a conversation. Dialogic elections with […]
-
Main Storyline
Chapter 12: On the Run
Awakening and preparing for escape At the beginning of the chapter, Kara wakes up next to Alice. First, check on the girl, then take care of the fireplace—light the fire using the buttons on the screen. The firewood to keep the flame burning is behind you, so take it and throw it into the fire. […]
-
Main Storyline
Chapter 13: Jericho
The chapter begins with Marcus arriving at a train station. Your task is to find graffiti tags that match the clues written on the protagonist’s palm. Searching for markers on the way to Jericho Starting location When you arrive at the station, immediately look to your left—that’s where you’ll find the first marker. Scan the […]
-
Main Storyline
Chapter 14: The Nest
Meeting with Hank At the beginning of the chapter, Connor gets out of the car and heads for the food truck where Hank is. After the events of the previous chapter, it is necessary to repair the relationship with his partner. When you reach the spot where Hank is talking to a stranger, activate the […]
-
Main Storyline
Chapter 15: Time to Decide
First steps in Jericho The chapter opens with a short cutscene immediately after Marcus arrives in Jericho. At the beginning, you will have five dialogue scenes with androids — choose any answer options and ask questions. After that, your interlocutors will disperse around the location, and you will be free to move around. Important lighting […]
-
Main Storyline
Chapter 16: Zlatko
Walkthrough of the “Zlatko” chapter in Detroit: Become Human The chapter begins with Kara and Alice arriving at Zlatko’s house. Open the gate and walk to the front door. After talking to the owner of the house, the action will move to the living room, and then Zlatko will take you to the basement. Basement […]
-
Main Storyline
Chapter 17: Russian Roulette
Walkthrough of the chapter “Russian Roulette” in Detroit: Become Human Conversation with Amanda At the beginning of the episode, you will find yourself in the garden with Amanda. She is waiting for you at the opposite end of the bridge—head toward her along the path. The conversation will require you to make several decisions, each […]
-
Main Storyline
Chapter 18: Spare Parts
In this chapter, Marcus must work with North, Josh, and Simon to infiltrate the CyberLife factory and obtain the components needed for Jericho. Penetration into the factory premises Once you have control, start moving after the rest of the group. The path to the warehouse requires stealth—stop periodically to avoid detection by patrols. The route […]
-
Main Storyline
Chapter 19: The Eden Club
Start of investigation Follow Hank into the Eden nightclub. Head to the back of the club—you need to get to the lounge area. After Hank talks to the officers, go to the room where the crime took place. Analysis of the scene After a short cut scene, begin a detailed inspection: Stage One — The […]
-
Main Storyline
Chapter 20: The Pirate’s Cove
This chapter is entirely devoted to Kara, who leaves the city by car with Alice and Luther. This guide will help you complete the chapter with the best possible outcome. The trip and the breakdown At the beginning of the chapter, you will find yourself in a car with your fellow travelers. While Luther is […]
-
Main Storyline
Chapter 21: The Bridge
In this chapter, you control Connor. The events unfold in a park area near the bridge, where you will have an important conversation with Hank. Start of chapter and item collection Once the chapter starts, the first thing you should do is leave Hank’s car. Critical moment: before heading to your partner, check out the […]
-
Main Storyline
Chapter 22: The Stratford Tower
After the introductory video, you will find yourself in the role of Marcus at the entrance to the Stratford Tower building. Your task is to get inside and broadcast an address to the people. Penetration into the building Head to the reception desk on the left. Analyze the five points next to the employee—this will […]
-
Main Storyline
Chapter 23: Public Enemy
Meeting Amanda in the garden The chapter begins with Connor in control. Your first task is to find Amanda, who is in the garden. Cross the bridge to the left, where you will see a small boat. Amanda is waiting for you there. Get on the boat and interact with the oars. A dialogue will […]
-
Main Storyline
Chapter 24: Midnight Train
Arrival at Rose Once you have control of Kara, head through the backyard to the house in front. Near the house, you will see a man chopping wood—this is Adam. After a short conversation, Rose will appear and ask you to go inside the house. Alice and Luther will follow you, asking if you trust […]
-
Main Storyline
Chapter 25: Capitol Park
Start of the mission and route to the store The chapter opens with a cutscene in Jericho, where an important conversation takes place between the characters. After that, control passes to Marcus, who finds himself underground. Interact with the manhole cover to get to the surface. North will show you the way—follow her to the […]
-
Main Storyline
Chapter 26: Meet Kamski
Beginning of chapter: arrival at the mansion Control in this chapter is transferred to Connor. After the cutscene with the arrival, leave Hank’s car and head to the entrance of the building ahead. At the door, you will be met by an android named Chloe — she will let you in after a short dialogue. […]
-
Main Storyline
Chapter 27: Freedom March
Freedom March — Detroit: Become Human Walkthrough Start of chapter: inspection and conversation with North Control passes to Marcus. Before moving on with the story, take some time to explore your surroundings. There is a magazine on the ground to the left—pick it up. There is a piano to the right: approach it, and Marcus […]
-
Main Storyline
Chapter 28: Last Chance
Conversation with Amanda on a frozen lake At the beginning of the chapter, you control Connor. Your goal is to find Amanda: she is standing in the middle of a frozen lake. Walk around the shore and approach her to start a dialogue. The choice of responses depends on the previous chapters. If you have […]