Your adventure begins moments after customizing your character and selecting “Start Your Journey.” You’ll find yourself in conversation with Professor Fig, preparing to travel to Hogwarts School of Witchcraft and Wizardry. The journey takes an unexpected turn when George Osric from the Ministry of Magic arrives just in time to join your carriage ride.
During the flight, George shares troubling news about a Goblin Rebellion. He explains that Professor Fig’s late wife, Miriam, had warned him about the rebellion’s leader, Ranrok, before her death. She also left behind a mysterious container that holds secrets yet to be revealed.
The Dragon Attack
Your character notices something the others cannot—a strange glow emanating from the container. Upon touching it, the object opens to reveal a portkey. Before anyone can react to this discovery, disaster strikes. A dragon tears through the carriage, killing George instantly in the attack.
To escape the dragon’s flames, you and Professor Fig make a desperate leap from the falling carriage. You grab the portkey mid-fall and successfully apparate to safety just as the dragon closes in.
Exploring the Scottish Highlands
First Steps in the Cave
You land in a cave along the Scottish coastline. This serves as your introduction to basic gameplay mechanics:
Movement and navigation controls
Using Wiggenweld Potions to restore health
Basic environmental interaction
As you exit the cave with Professor Fig, you spot ancient ruins in the distance across the Highland landscape.
Journey to the Ruins
Follow Professor Fig along the cliffside as he discusses ancient magic—a rare power wielded by only a select few throughout history. The path requires climbing small ridges and overcoming obstacles.
Your first challenge appears: an enchanted stone wall blocking your path. Professor Fig instructs you to use Basic Cast three times to shatter the barrier. Once destroyed, you can continue forward.
Helpful Tip: Before following Professor Fig to the right, check the corner to your left after sliding down the ramp. You’ll find your first lootable chest containing a small amount of gold.
Continue vaulting over obstacles and doubling back through the terrain. When you reach what appears to be a dead end, Professor Fig casts Reparo to rebuild a broken crossing, granting access to the mysterious ruins.
Inside the Ancient Ruins
Initial Investigation
Once inside, examine the mural directly ahead. You’ll notice statues positioned around the chamber—one to the left and another section of enchanted stone to the right.
Circle around the building’s exterior to reach the enchanted stone wall. Through it, you’ll see a room that Professor Fig cannot perceive. After a brief discussion about this strange phenomenon, interact with the glowing symbol to teleport both yourself and Professor Fig into the hidden chamber.
The Secret Gringotts Vault
Meeting the Goblin Guardian
The spacious room reveals itself as a private section of Gringotts Bank. Approach the desk ahead to wake a sleeping goblin attendant. Surprised by your presence, he requests vault number 12 and its key—Miriam’s portkey.
You board a mine cart that descends deep into the bank’s foundations. Vault 12 is among the oldest in Gringotts’ history. After passing a suspicious-looking goblin guard, you finally arrive at your destination.
Learning Revelio
Head straight toward the vault door for a brief scene showing it being unlocked. Before entering, search for a small chest on the right side of the entrance.
Once inside, the goblin seals the vault door behind you. To find your way forward, Professor Fig teaches you Revelio, your first major spell.
The spellcasting involves a mini-game where you:
Guide your cursor along tracklines forming an “R” shape
Press button prompts as they appear
Keep moving to avoid the red shade pursuing your blue magic
After successfully completing the pattern, cast Revelio. Move closer to the corridor’s far end and cast it again to unveil a hidden doorway.
Delving Deeper
The Cavernous Chamber
Interacting with the hidden door triggers another teleportation, this time to a dark, cavernous space. Stay close to Professor Fig as he illuminates the area with Lumos. You’ll soon discover another glowing symbol, this one embedded in the floor.
Mastering Lumos
When you interact with the floor symbol, the ground transforms into enchanted stone, revealing a statue’s reflection beneath. Cast Revelio near the reflection to materialize the actual statue.
Professor Fig determines you need to learn Lumos to solve this puzzle. Complete another spellcasting mini-game, this time tracing an inverted “V” pattern, to learn the light-conjuring spell.
The First Statue Puzzle
Cast Lumos and position the statue’s reflection to align perfectly with the real statue. This causes it to rise and summon additional statues that immediately attack.
When the statue swings at you, quickly cast Protego to defend yourself. You’ll need to successfully deflect three incoming attacks, each indicated by an orange glow around your character’s head.
After blocking these attacks, use Basic Cast to destroy the remaining statues. Professor Fig will vanish, and darkness envelops you. Cast Lumos and follow the glowing wisps to locate another floor symbol.
The Second Statue Puzzle
Activating this ground symbol requires casting Revelio to reveal three statues and their corresponding reflections. Your task is to find the precise floor position where all three statues simultaneously align with their reflections when you cast Lumos.
Upon succeeding, you must defeat all three statues using your combat skills:
Use Basic Cast to deal damage
Block attacks with Protego
Hold Protego to perform Stupefy counterattacks when blocking successfully
Stunned enemies take increased damage
Complete three Stupefy counterattacks and eliminate the remaining statues to progress.
Reuniting with Professor Fig
Follow the light wisps using Lumos to reach a large statue bearing the familiar symbol. Interact with the magical energy on the ground to reveal an archway portal.
Pass through the portal and approach the Pensieve at the chamber’s center. Interacting with it allows you to retrieve a floating container and reunite with Professor Fig.
The Memory
Together, you witness a memory within the Pensieve. It shows Percival Reckham and Charles Rookwood discussing an ancient power—one that a future witch or wizard will eventually obtain and master.
The Final Confrontation
As you emerge from the memory, Ranrok and his forces storm the vault, demanding to know what you’ve discovered. Professor Fig refuses to cooperate, leading to a magical battle that activates the vault’s ancient defenses.
A massive statue rises from the ground, engaging Ranrok and his goblin troops in combat. While the defenders are occupied, you and Professor Fig escape through another gateway portal, emerging in a forest near Hogwarts.
After agreeing that this is exactly where you’re meant to be, you both head toward the school for the Sorting Ceremony, concluding your first quest in Hogwarts Legacy.
Chapter Two – Welcome to Hogwarts
Starting the Quest
Your adventure begins outside the Great Hall where Headmaster Phineas Black greets you. Professor Fig departs to report George’s death and Ranrok’s conspiracy to the Ministry, leaving you to face the legendary Sorting Ceremony.
Choosing Your House
The Sorting Hat presents you with a pivotal decision. You can select from four Houses: Gryffindor, Ravenclaw, Hufflepuff, or Slytherin. This choice will determine your common room location and influence your experience throughout the game.
Once sorted, Headmaster Black dismisses everyone for the evening. Deputy Headmistress Professor Weasley then guides you to your new House common room.
Your First Morning at Hogwarts
When morning arrives, exit your bedroom and enter the common room. Take a moment to interact with your fellow students before proceeding.
Professor Weasley waits outside the common room with an important gift: the Wizard’s Field Guide. This magical tome will become an essential tool throughout your adventures.
Learning Essential Magic
Discovering Revelio
As you walk with Professor Weasley, you’ll encounter your first shimmering object. Cast Revelio to uncover a Field Guide Page, which rewards you with experience points. This spell becomes crucial for discovering secrets hidden throughout Hogwarts and the surrounding lands.
Mastering Floo Flames
Professor Weasley leads you to a Floo Flames location. Complete the tutorial to learn this fast-travel system, then use it to reach Central Hall.
Your Next Objectives
In Central Hall, Professor Weasley assigns three tasks:
Attend your Charms class
Attend Defense Against the Dark Arts class
Visit Hogsmeade village to purchase replacement equipment
After discussing the dragon attack, Professor Fig arrives and Professor Weasley excuses herself. Fig demonstrates how to track quests using your Field Guide Map. You can then choose whether to attend Dark Arts or Charms class first.
Chapter Three – Charms Class
Starting Your Lesson
Make your way to the Charms classroom after accepting this quest. Upon arrival, you’ll be introduced to two important characters: Natsai Onai and Professor Ronen. The professor will teach you your first summoning spell, Accio. You’ll need to trace a semicircular motion to complete the spell-learning challenge and master this new ability.
Summoner’s Court Challenge
Professor Ronen leads the entire class outdoors to try Summoner’s Court, a magical game that puts your new spell to the test. You’ll compete against Natsai in this initial round. While winning is satisfying, the outcome won’t affect your progression through the lesson.
A second match follows immediately, introducing moving obstacles that increase the difficulty. These dynamic barriers require better timing and precision with your Accio spell.
Wrapping Up
Regardless of whether you win or lose either round, the class returns indoors when the games conclude. Before the lesson officially ends, you’ll have brief conversations with both Natsai and Professor Ronen to discuss your performance and next steps.
Defense Against the Dark Arts Class
Your fourth primary assignment at Hogwarts begins with mastering defensive magic, specifically the Levioso charm. This early training session introduces fundamental combat mechanics that will serve you throughout your magical education.
Arriving at Your Lesson
Navigate to the designated classroom for your scheduled instruction. Upon arrival, you’ll be greeted by Professor Hecat, who oversees defensive magical training. Two fellow students will also be present: Sebastian Sallow and Leander Prewett.
The professor introduces the Levioso spell through the familiar casting mechanic you’ve already encountered. After successfully demonstrating the wand movement, you’ll practice on a training dummy using a specific sequence: execute your standard attack, follow with Levioso to dispel the golden barrier, then finish with another basic strike.
Your First Magical Duel
Sebastian Sallow challenges you to a practice duel, marking your initial combat encounter. You’ll have access to three techniques: your fundamental casting ability, the newly learned Levioso charm, and Protego—the defensive shield that enables a Stupefy counterattack when timed correctly.
The outcome of this training match doesn’t affect your progression. Professor Hecat acknowledges your performance regardless of the result.
What Comes Next
Following the conclusion of class, Sebastian approaches you with intriguing information. He mentions an underground dueling organization operating near the Clocktower, managed by a student named Lucan Brattleby. This revelation opens up additional opportunities for honing your combat skills outside official curriculum.
The lesson successfully equips you with essential defensive capabilities while establishing connections with classmates who will feature prominently in your ongoing adventures at Hogwarts.
Weasley After Class
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