Rose is the child at the center of It Takes Two. She is not a playable character, but the story begins because of what’s happening in her family and what she does in response.

If you want to understand the game’s emotional stakes fast, start with Rose, not the levels.

Who Rose is

Rose is the daughter of May and Cody. As their relationship breaks down, Rose is shown reacting as a kid would, trying to make sense of what she’s hearing and seeing at home.

Rose is voiced by Clare Corbett.

Why Rose matters to the plot

May and Cody are on the brink of divorce when their minds end up inside two dolls that Rose made to represent them. That premise is the engine for the entire co-op journey.

Early on, they encounter Dr. Hakim, portrayed as a living version of Rose’s “Book of Love,” who claims he promised Rose he would fix their relationship.

How Rose shapes what the game is really about

Rose functions as the human cost of the conflict. The game may be playful and surreal, but her presence keeps the core issue grounded: two adults making choices that spill into a child’s world.

Her role also reinforces why the game is built for two players. The story is about partnership under pressure, and the design makes that unavoidable through mandatory co-op.

Scenes people remember

Some players strongly remember a sequence involving Rose’s stuffed elephant, Cutie. In that part of the story, May and Cody decide to make Rose cry by destroying the toy, which many reviews describe as intentionally uncomfortable.

If you’re recommending the game to a family, it’s worth flagging that the narrative includes divorce themes and at least one notably dark tonal shift.