Welcome. This guide gets you every achievement in a single playthrough, with fast chapter reloads for cleanup and clear co-op notes so nothing wastes your time.
Quick facts
- Total achievements on Steam and Xbox: twenty
- Estimated time for full completion: about ten to fifteen hours
- Difficulty: easy overall
- Minimum playthroughs: one
- Permanently missable achievements: none, because Chapter Select lets you replay chapters and sections
Co-op note that saves headaches
Some achievements unlock for both players automatically, others only for the player who performs the interaction. When in doubt, swap roles and repeat, or use Restart Checkpoint.
Before you start
- You must play with two players, either local split-screen or online co-op.
- Friend’s Pass lets a second player join without owning the full game, as long as one player owns it.
- On Steam, Remote Play Together is also supported for co-op play.
FAQ
Do I need online co-op for achievements
No. You can earn everything in couch co-op with split-screen.
Can I miss anything forever
No. If you skip an interaction, reload the chapter or section later via Chapter Select.
Should I follow this in order
Yes. The achievements below are listed in story order, so you can grab them naturally.
Chapter The Tree
Section Captured

Fried Friendship
Find the side path with a red Start button shortly after the big platform where you deal with multiple red latches. Press the Start button and the achievement pops during the “torture chamber” gag.
Section Deeply Rooted

Struck a Pose
After the Mortar Wasp boss, you’ll reach a room with a camera setup. Have one player pose on the stage while the other snaps a photo.
Chapter Rose’s Room
Section Pillow Fort

Plastic Prison Breakers
Look for the small “toy prison” with two action figures. Both players ground pound the two buttons in front of them at the same time to trigger the scene.
Section Spaced Out

Faraway Frequencies
At the later portal platform, enter the yellow portal. Climb the pillow stacks to find the antenna, then tune and fully listen to all four broadcasts.

Look at Him Go
Still in the yellow portal area, use the teeter-totter style launcher: Cody shrinks down, then May ground pounds the opposite side to launch him into the stars.
Section Hopscotch

A Daring Devil
Near the start of the section, find the wind-up toy car and the hoop above the ramp. One player rides while the other pulls back and releases; land the jump through the hoop. If it only unlocks for the rider on your platform/profile setup, swap and repeat.

Break the Bank
Find the piggy bank with four coins nearby. Put all coins into it, then slam down on it to break it. If it only unlocks for the player who breaks it, restart checkpoint and let the other player do the final slam.
Section Dino Land

Snackosaurus
When one player is riding the dinosaur, position the dinosaur head near the other player until the eat prompt appears, then chomp them.
Section Once Upon a Time

On Rails Experience
In the castle courtyard area, wait by the small train tracks and hop on the passing train. Do it with each player if needed.

Realize Your Art
Near the art area, use the printer rollers to flatten your character and get printed out. Do it with each player if needed.
Chapter Cuckoo Clock
Section Gates of Time

Platforming Prodigy
In the town square area, find the HELLTOWER sign and stomp the two buttons to raise the tower. Each player must reach the top and activate it to be safe.

Force Triangulated
Find the paddle boat by the river under/near a bridge. Ride through the tunnel, stop at the small house on the right, and enter it. If your achievement list behaves per-player, have both players enter.
Chapter Snow Globe
Section Winter Village

Lost and Found
After you activate the towers to bring the village to life, return the four baby turtles to the mother turtle using magnet powers.

Mood Swing
Near the left tower area, find the swing and use magnets to spin the NPC on the swing fast until it pops.
Section Beneath the Ice

Something Fishy
At the surface, find the small boat with two harpoons near the Ice Race area. Harpoon a fish, then shoot it into a seal’s mouth. Many players need to do this individually.

Terror of the Seven Seas
Locate the pirate ship, climb aboard, open the treasure chest, and put on the pirate hat. Many players need to do this individually.
Chapter The Garden
Section Green Fingers

Bug Sized Relaxation
Right after the Burrower boss, follow the sign toward the spa and interact with the spa features. If it doesn’t unlock for both profiles, have each player relax once.
Chapter The Attic
Section Symphony

Meditation Maestro
After you first get the jetpack in the cloud area, find the large tambourine and go inside. Sit on the stools to meditate. If it doesn’t unlock for both profiles, have each player sit once.
All minigames

Minigame Megalomania
You must find all twenty five minigames. You don’t have to win them, and you can track what you’re missing in Chapter Select.
Here’s the full list, grouped by chapter:
- The Shed
- Whack-a-Cody
- Flip the Switch
- The Tree
- Tug of War
- Plunger Dunger
- Rose’s Room
- Tank Brothers
- Space Walk
- Laser Tennis
- Rodeo
- Feed the Reptile
- Batting Team
- Birdstar
- Cuckoo Clock
- Horse Derby
- Bomb Run
- Snow Globe
- Icicle Throwing
- Shuffle Board
- Snow Warfare
- Ice Race
- The Garden
- Garden Swings
- Larva Basket
- Snail Race
- The Attic
- Slotcars
- Chess
- Musical Chairs
- Volleyball
- Track Runner
Story completion

It Took Two
Finish the story and it unlocks automatically.
Comments (1)
Sign In / Sign Up
Sign in with your Google account to leave a comment. It's fast, easy, and secure.
Thanks!