What you’ll do in this section
- Shrink Cody and send him into a cabinet-style arcade machine.
- Use May to launch Cody as a ball and time the machine’s shutters.
- Reach the finish to unlock May’s route forward.
- In the next room, carry May across the space using an umbrella-like device.
Get Cody inside the arcade machine
Shrink down and enter the cabinet
Have Cody reduce in size, then move up to the arcade machine and climb/enter into it when the interact prompt allows.

Once Cody is inside, May takes over the outside controls to start the sequence.
Launch Cody and time the shutters
Start from the right side
Position May to launch Cody’s ball from the right-hand side of the machine.
Key takeaway: The right side is the safest start because it has fewer obstacles in the path.
Open/close shutters on cue
As Cody rolls through the machine, May needs to open and close the shutters at the right moments so the ball can pass.
If Cody gets stalled or blocked, reset your timing and try again—your job as May is to “feed” the route by changing the shutters as Cody approaches.
Common mistake: Triggering shutters too early or too late can stop Cody’s momentum or trap the ball.
Finish the run and unlock May’s passage
Reach the end of the machine
Guide Cody all the way to the finish inside the arcade route.
When he arrives, Cody will open a path for May, letting her move into the next area.
Move May through the next room with the umbrella device
Control the umbrella-shaped machine
In the following room, Cody controls a device shaped like an umbrella.

Use it to reposition May around the room, carrying or moving her to the spots she needs to reach.

Let May open the next passage
Once May is placed where she needs to be, have her interact with the mechanism that opens the next exit, then regroup and continue.
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