These two puzzles are built around the same chapter tools: Cody’s cymbal and May’s voice. You’ll progress fastest by splitting roles and calling out targets clearly.
Cloud Room Walkthrough
The room has floating clouds, a locked cage, and thick fog hanging low.
Use a simple loop:
May repositions a cloud with her voice so it sits over the fogged area.
Cody throws the cymbal at the cloud to trigger rain.
Let the rain clear the fog near the ground until you can see the interaction points hidden below.
Interact with both points as a team. This spawns flying demons.
Defeat the demons and collect the two keys, then use the keys on the cage.
If the fog “won’t clear,” you’re usually raining on the wrong spot. Move the cloud lower and directly over the densest fog, then rain again.
Demon Room Walkthrough
Your only job here is to take two keys off the demons. They won’t hand them over freely, and they’ll pass the keys between each other to stall you.
Play it like a coordinated steal:
Call out who currently has the key and hard-focus that demon together.
Stay close enough to prevent easy handoffs. If the key transfers, immediately swap targets.
Once a key drops, one player secures it while the other keeps pressure on the group so the second key doesn’t “reset” your progress.
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