After the cutscene, the game shifts into an isometric, action-RPG style segment. Your job is simple: keep moving forward and clear every enemy that blocks the route.

Cody’s kit (ice)

  • Short-range teleport that can pass through walls/obstacles.
  • Long-range freezing beam for safe damage from distance.
  • Close-range cold spray that freezes lava (use this later to create safe paths over gaps).
  • Ultimate: an area frost beam that hits hard in its zone.

May’s kit (fire)

  • Fast long-distance dash to cross big gaps and reposition quickly.
  • Melee sword for consistent close-range damage.
  • Ground strike that sets enemies on fire.
  • Ultimate: a fire cloud around her that deals heavy damage to nearby enemies.

Fast, reliable clears

  • Open fights with control, finish with damage: Cody freezes/pressures from range while May closes in and deletes targets with the sword.
  • Save ultimates for crowded rooms: pop them when multiple enemies are stacked so you don’t waste the big AoE.
  • Use movement to stay efficient: May dashes to the next pack while Cody teleports to cut angles and keep pressure up.
  • Treat lava as a tool, not a blocker: when you reach lava gaps, Cody’s close-range cold spray is what turns “no path” into a crossing.

Final room: the giant doll

When you enter the last room, a huge doll attacks.

  • Break walls to create cover and keep slipping away instead of trying to face-tank it.
  • In the last moments, focus the objective: destroy every chain on the left side of the room to finish the sequence.