After the cutscene, the game shifts into an isometric, action-RPG style segment. Your job is simple: keep moving forward and clear every enemy that blocks the route.
Cody’s kit (ice)
- Short-range teleport that can pass through walls/obstacles.
- Long-range freezing beam for safe damage from distance.
- Close-range cold spray that freezes lava (use this later to create safe paths over gaps).
- Ultimate: an area frost beam that hits hard in its zone.
May’s kit (fire)
- Fast long-distance dash to cross big gaps and reposition quickly.
- Melee sword for consistent close-range damage.
- Ground strike that sets enemies on fire.
- Ultimate: a fire cloud around her that deals heavy damage to nearby enemies.
Fast, reliable clears
- Open fights with control, finish with damage: Cody freezes/pressures from range while May closes in and deletes targets with the sword.
- Save ultimates for crowded rooms: pop them when multiple enemies are stacked so you don’t waste the big AoE.
- Use movement to stay efficient: May dashes to the next pack while Cody teleports to cut angles and keep pressure up.
- Treat lava as a tool, not a blocker: when you reach lava gaps, Cody’s close-range cold spray is what turns “no path” into a crossing.

Final room: the giant doll
When you enter the last room, a huge doll attacks.
- Break walls to create cover and keep slipping away instead of trying to face-tank it.
- In the last moments, focus the objective: destroy every chain on the left side of the room to finish the sequence.
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