What you’ll do in this section

  • Reach the “central planet” using rails and nearby floating planets.
  • Use Cody’s size change to swing May from one hanging red ball to the next.
  • Have May operate overhead red buttons to extend boxes so Cody can climb up.

Get to the central planet

Cross using rails and floating planets

Follow the available rails, then hop across the nearby floating planets to reach the large, improvised planet in the center.

If you’re unsure where to go next, look for a rail you can ride or a planet drifting close enough to jump to.


Swing across the hanging red balls

Move the first ball into range

Inside, you’ll find two red balls hanging on ropes. May climbs onto the first ball.

Cody increases in size, then pushes that first ball toward the second one to bring them close enough for a safe jump.

Chain the jumps to the platform

Once the balls line up, May jumps from the first ball to the second, then from the second ball onto the nearby platform.

Common mistake: Pushing too early (or without growing) can leave the balls too far apart. Have May get stable on the first ball before Cody shoves it.


Extend the boxes so Cody can climb

May controls the red buttons

From the platform, May can see red buttons up above. Each button controls a separate box that can slide outward.

Press in a “climbable” order

May should press the buttons in a sequence that creates a reachable path upward for Cody—extend one box, let Cody step up, then extend the next as needed.

Key takeaway: Treat the boxes like temporary steps—coordinate button presses with Cody’s movement so he’s never left without a place to stand.