You’re fighting two chess-piece bosses on a board while other pieces jump in to attack. Focus your damage on the King and Queen—the extra pieces are there to force movement and punish greed.

What you can do in this section

  • Cody: ice mage kit (close freeze hit, long-range ice shot, and teleport).
  • May: flaming sword (melee slashes) plus a fast dash for repositioning.

The core plan

  1. Stay on the same side of the board. If you split far apart, one player gets boxed in while the other can’t safely revive.
  2. Watch the floor first, bosses second. Big threats are telegraphed by lit-up tiles—move before you swing.
  3. Keep “safe damage” going at all times.
    • May chips in whenever she can get in and out with a dash.
    • Cody keeps pressure from range when the board gets messy.

What to dodge (the fight killers)

  • King’s slam/ground-pound: don’t stand on marked squares—sidestep early, then punish during his recovery.
  • Queen’s fire attacks: treat them like area denial—move off the highlighted tiles, then re-engage.
  • Rook “lane” pressure: when a rook shows up, don’t chase damage through its line—rotate to a safer lane and keep hitting the bosses from there.

Handling the “extra” chess pieces

The King and Queen can summon other pieces (pawns, knights, rooks, etc.). Their threat is predictable because they follow chess-like movement patterns—use that to pre-move instead of panic-rolling at the last second.

Quick co-op rules that make this fight easy

  • Call tiles: if you see lit squares forming under your partner, say it immediately.
  • Revive only on a clean board: clear the danger tiles first; then revive using May’s dash or Cody’s teleport to reduce time standing still.

After the win

Once their shared health is gone, the fight ends and you continue into the next story beat involving the elephant queen (via a cutscene/transition).