You arrive in the main frozen settlement with three marked bell towers (left, center, right). Ring all three bells to thaw the village and unlock the central dome/elevator that takes you to the next section.

Left Tower (Rotating Wall)

Goal: Get Cody up the tower using a rotating wall segment.

  • May grabs the rotating mechanism and swings the wall toward Cody.
  • Cody wall-jumps onto the rotating wall and clings to it while May rotates it into position.
  • Rotate the wall back and forth to line Cody up with higher ledges—Cody jumps off when aligned, then repeats.
  • For the final push, rotate the wall toward the tower so Cody can use the red disc to launch/rebound up to the top and ring the bell.

Fast tip: Cody should stay calm and hold position on the rotating wall until May calls “set.”


Center Tower (Big Magnet Wheel)

Goal: Use the small wheel to spin a large vertical wheel with magnets and boost both players upward.

  • One player uses the small wheel/crank to rotate the large vertical wheel.
  • The other player attaches to the opposite-color disc on the big wheel so the rotation carries them upward.
  • Near the top, rotate so the rider’s own-color disc ends up above them, then they launch upward to the upper ledge.
  • Swap roles at the next wheel so the second player comes up the same way.
  • Use your magnets to run the elevator up to the bell, then ring it.

Fast tip: If the rider keeps slipping off while you rotate, have them run against the spin to stay centered.


Right Tower (Slingshot Red Discs)

Goal: Build a temporary climbing path with red magnetic discs that slowly slide down.

  • Cody operates the slingshot/launcher and fires red discs into the ice wall.
  • May moves across by latching onto the discs as footholds.
  • Discs slide downward over time and break when they hit the ground—so place them and move quickly.
  • Create a clean “stair-step” line: each new disc slightly higher (and slightly ahead) of the last, so May can keep climbing as older discs drop.

Fast tip: Call shots like “high-left / mid / low” so Cody can place discs without guessing.


After All Three Bells

Return to the center of the village and activate the dome/platform. It becomes an elevator and carries you onward to the next area.


Optional: Minigames and Achievements in Winter Village

If you’re cleaning up achievements/trophies, Winter Village is packed with side content:

  • Minigames (unlocked by tower progress):
    • Icicle Throwing (after the left tower)
    • Shuffle Board (after the middle tower)
    • Snow Warfare (after the right tower)
  • These count toward the “Minigame Megalomania” achievement/trophy (find all 25 minigames).
  • Two quick Winter Village achievements/trophies many players grab here:
    • Lost and Found: return the four baby turtles to the mother turtle on the ice.
    • Mood Swing: after thawing the left area, use magnets to swing the seated character until they fly off.