You arrive in the main frozen settlement with three marked bell towers (left, center, right). Ring all three bells to thaw the village and unlock the central dome/elevator that takes you to the next section.
Left Tower (Rotating Wall)
Goal: Get Cody up the tower using a rotating wall segment.
- May grabs the rotating mechanism and swings the wall toward Cody.
- Cody wall-jumps onto the rotating wall and clings to it while May rotates it into position.
- Rotate the wall back and forth to line Cody up with higher ledges—Cody jumps off when aligned, then repeats.
- For the final push, rotate the wall toward the tower so Cody can use the red disc to launch/rebound up to the top and ring the bell.

Fast tip: Cody should stay calm and hold position on the rotating wall until May calls “set.”
Center Tower (Big Magnet Wheel)
Goal: Use the small wheel to spin a large vertical wheel with magnets and boost both players upward.
- One player uses the small wheel/crank to rotate the large vertical wheel.
- The other player attaches to the opposite-color disc on the big wheel so the rotation carries them upward.
- Near the top, rotate so the rider’s own-color disc ends up above them, then they launch upward to the upper ledge.
- Swap roles at the next wheel so the second player comes up the same way.
- Use your magnets to run the elevator up to the bell, then ring it.

Fast tip: If the rider keeps slipping off while you rotate, have them run against the spin to stay centered.
Right Tower (Slingshot Red Discs)
Goal: Build a temporary climbing path with red magnetic discs that slowly slide down.
- Cody operates the slingshot/launcher and fires red discs into the ice wall.
- May moves across by latching onto the discs as footholds.
- Discs slide downward over time and break when they hit the ground—so place them and move quickly.
- Create a clean “stair-step” line: each new disc slightly higher (and slightly ahead) of the last, so May can keep climbing as older discs drop.
Fast tip: Call shots like “high-left / mid / low” so Cody can place discs without guessing.

After All Three Bells
Return to the center of the village and activate the dome/platform. It becomes an elevator and carries you onward to the next area.
Optional: Minigames and Achievements in Winter Village
If you’re cleaning up achievements/trophies, Winter Village is packed with side content:
- Minigames (unlocked by tower progress):
- Icicle Throwing (after the left tower)
- Shuffle Board (after the middle tower)
- Snow Warfare (after the right tower)
- These count toward the “Minigame Megalomania” achievement/trophy (find all 25 minigames).
- Two quick Winter Village achievements/trophies many players grab here:
- Lost and Found: return the four baby turtles to the mother turtle on the ice.
- Mood Swing: after thawing the left area, use magnets to swing the seated character until they fly off.
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