The Last of Us Part 1 contains 254 collectible items across multiple categories. Collectibles include story documents, skill upgrades, weapon enhancements, hidden conversations, and faction tokens. All collectibles save instantly when picked up and can be obtained via chapter select without losing overall game progress.
| Collectible Type | Total Count | Purpose |
|---|---|---|
| Artifacts | 97 | Text documents (story lore) |
| Optional conversations | 54 | Dialogue triggers (examine locations longer) |
| Ellie’s jokes | 6 | Joke book entries (specific locations only) |
| Firefly pendants | 30 | Round Firefly faction tokens |
| Comics | 13 | Comic books for Ellie |
| Supplements | Variable | Pills to unlock new skills |
| Training manuals | 12 | Unlock new skill branches (2 story, 8 hidden) |
| Parts | Variable | Weapon upgrade materials |
| Workbenches | 11 | Weapon upgrade stations |
| Tools | 5 | Enable additional weapon upgrades |
| Shiv doors | 13 | Locked doors requiring shivs |
| Safes | 4 | Locked safes requiring codes |
How Do Artifacts Work?
Artifacts are text documents scattered throughout levels. The game contains 97 artifacts total. Artifacts provide backstory, character development, and world-building details. Pick up artifacts to read them immediately or review them later in the menu.
How Do Optional Conversations Work?
Optional conversations are dialogue exchanges triggered by examining specific objects or locations for longer durations. The game contains 54 optional conversations. Stand near conversation triggers and wait for the dialogue prompt to appear. These conversations reveal character relationships and additional story context.
How Do Ellie’s Jokes Work?
Ellie’s jokes are special dialogue moments where Ellie tells jokes from her joke book. The game contains 6 jokes total. Jokes trigger only at specific story locations when prompted. Listen to all jokes to complete this collectible category.
How Do Firefly Pendants Work?
Firefly pendants are round tokens belonging to Firefly faction members. The game contains 30 pendants. Pendants often hang from trees, are held by corpses, or are hidden in hard-to-reach locations. Some pendants require shooting them down before collection.
How Do Comics Work?
Comics are collectible books that Ellie reads during downtime. The game contains 13 comics. Comics appear as bright-colored books on shelves, tables, or in hidden areas. Collect all comics for Ellie to read during story breaks.
How Do Supplements and Training Manuals Work?
Supplements are pills used to unlock skills in Joel’s skill tree. Training manuals unlock entire new skill branches. The game contains 12 training manuals—2 are obtained through story progression, 8 must be found manually.
Supplements and training manuals are spent at the skills menu. Prioritize finding training manuals to access the most powerful upgrades.
How Do Parts, Workbenches, and Tools Work?
Parts are crafting materials used to upgrade weapons at workbenches. The game contains 11 workbenches. Tools unlock additional upgrade tiers for weapons—5 tools are hidden throughout the game.
Collect parts by looting drawers, corpses, and hidden rooms. Visit workbenches to spend parts on weapon improvements like increased clip size, faster reload, or reduced weapon sway. Each tool unlocks a new upgrade tier, allowing deeper weapon customization.
How Do Shiv Doors and Safes Work?
Shiv doors are locked doors requiring one shiv to open. Safes are locked containers requiring numeric codes. The game contains 13 shiv doors and 4 safes.
Shiv doors contain valuable supplies like weapons, ammunition, or rare collectibles. Craft shivs from binding and blades. Safe codes are found on notes, maps, or written on walls near the safe location. Safes contain parts, supplements, or ammunition.
How to Return for Missed Collectibles?
Access missed collectibles via the chapter select menu without losing overall game progress. Select the chapter containing the missed item, collect it, then exit without reaching the next checkpoint.
- Open the main menu.
- Select “Chapter Select.”
- Choose the chapter with the missed collectible.
- Collect the item (saves instantly).
- Avoid approaching the next checkpoint (prevents overwriting progress).
- Exit to main menu or restart checkpoint.
Collected items save immediately—overall story progress only updates when reaching checkpoints. This method allows collectible hunting without replaying entire chapters.
How to Find Collectibles More Easily?
Two accessibility settings highlight collectibles and interactive objects, making them visible from distance or through walls.
| Setting Path | Setting Name | Effect |
|---|---|---|
| Options → Accessibility → Magnification and Visual Aids → Enhanced Contrast | Enhanced Contrast = “Option 1” | Items glow with visual outline |
| Options → Accessibility → Navigation and Traversal → Enhanced Listen Mode | Enable = “On”, Scan Range = 30 meters, Scan Duration = 1 second | Items visible at distance in Listen Mode |
Enhanced Contrast Option 1: Collectibles and interactive objects display a bright outline, making them stand out against the environment.
Enhanced Listen Mode: Press the Listen Mode button to scan a 30-meter radius. Collectibles and items appear as highlighted silhouettes through walls. Scan duration of 1 second provides instant feedback.
Both settings can be enabled simultaneously for maximum collectible detection.
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