The Suburbs is the sixth chapter where Joel, Ellie, Henry, and Sam travel from a riverbank through sewers to residential streets. The chapter includes a wrecked ship, sewer system, separation sequence, radio tower neighborhood, and sniper battle. The chapter ends with Sam’s infection and Henry’s suicide.
What Collectibles Are on the Wrecked Ship?
The wrecked ship contains a comic, note, and Firefly pendant in the cargo hold. Access the ship from the riverbank after waking up with Henry and Sam nearby.
Ship exploration:
| Item | Location | Details |
|---|---|---|
| Note (45), Comic (4) | Ship cabin | Entrance area |
| Firefly pendant (14) | Cargo hold | Jump down into hold |
| Boat, Club, Ammo | Ahead in hold | Ground level |
Exit route: Climb small waterfall behind ship. Open grate with Henry’s help.
How to Navigate the Sewer System?

The sewers contain three Firefly pendants, flooded chambers, and a generator puzzle where Ellie and the family cross on a platform. Standing on the platform as it moves unlocks an achievement.
Tunnel entrance:
| Item | Location | Access |
|---|---|---|
| Body, Firefly pendant (15) | Water outlet hatch | Climb right wall at tunnel entrance |
First gate area:
- Go right at fork (chain-link door is locked).
- Open manhole left of locked door.
- Ellie crawls through and unlocks door.

Behind first gate collectibles:
| Item | Location | Quantity |
|---|---|---|
| Ingredients, Parts, Pills, Note (46) | Inside room | 50 parts, 5 pills |
Flooded chamber sequence:
- Follow Henry left into hall.
- Turn valve on right side.
- Dive underwater at tree growing in water on left—find Firefly pendant (16).
- Dive near gates, pull pipe from mechanism in corner.

Generator puzzle room:
- Climb higher in next hall.
- Drop wooden raft into water.
- Kill 2 clickers behind door, take note (47).
- Move raft to Ellie in water.
- Transport Ellie to shore where water flows.
- Ellie starts generator—family crosses on platform.
- Stand on platform before it moves to unlock achievement.

Storage and captain’s quarters:
| Item | Location | Details |
|---|---|---|
| Pills (5), Ingredients, Tool box (3) | Storage room | Side area |
| Sawed-off shotgun, Pills (5), Training manual (6) | Captain’s quarters | Mine upgrade |
Upper sewer area:
| Item | Location | Access |
|---|---|---|
| Skeleton, Note (48) | Room with barrels | Slightly above, inside room |
| Pills (5), Note (49) | Upper left door | Jump fence left, climb stairs, enter door |
How to Survive Being Separated from Ellie?
A steel wall trap separates the group—Joel travels with Sam while Ellie goes with Henry. The section ends with a monster chase requiring door lockdown and grate escape.
Separation trigger: Steel wall drops after passing through next door. Joel and Sam proceed together while Ellie stays with Henry.
Separated route enemies:
| Area | Enemies | Strategy |
|---|---|---|
| Corridor ahead | Several clickers | Move carefully |
| Storage | Many infected | Use Molotov cocktails |
Storage collectibles:
| Item | Location | Quantity |
|---|---|---|
| Ingredients, Parts | Storage | 10 parts |
| Shiv, Pills | Upper room | Jump into room, 10 pills |
| Note (50) | School classroom | At blackboard |
Escape sequence:
- Boost Sam to ladder after collecting classroom note.
- Reunite with Henry and Ellie.
- Run from monster horde together.
- Lock door behind group.
- Break through grate ahead.
- Sam opens grate from other side.
- Run upstairs through all rooms.
- Ellie and Sam climb to street (street door is locked).
- Defend against rushing enemies while kids unlock door.
- Throw Molotov through door gap.
- Escape after one minute.
What Collectibles Are in the Radio Tower Neighborhood?
The radio tower neighborhood contains multiple houses with a safe (code 08-21-36), workbench, training manual, comic, and Firefly pendant in a tree. Ellie tells a joke near the Fireflies graffiti.
First house:
| Item | Location | Floor |
|---|---|---|
| Parts (10), Note (51) | First house | Second floor |
Left building and street:
| Location | Interaction | Conversation |
|---|---|---|
| Kitchen gap entrance | Listen to Henry | Inside left building |
| Boarded house across road | Read inscription | Triggers conversation (24) |
| Ice cream truck | Examine vehicle | Lower on street, conversation (25) |
| Fireflies graffiti | Look at drawing for 2 minutes | End of road around corner, Ellie tells joke (5) |
House with workbench:
| Item | Location | Access Method |
|---|---|---|
| Workbench (6) | Garage across road | Ground level |
| Training manual (7) | Attic | Pull rope on upper floor to open hatch, boost Ellie (melee weapon upgrade) |
| Note (52) | PC desk | Upper floor |
| Parts | Kitchen | Ground floor |
House with safe:
| Item | Location | Details |
|---|---|---|
| Parts, Note (53) | Middle floor | Inside house |
| Safe (4/4) | Same floor | Code: 08-21-36 |
| Parts (50), Shotgun ammo, Pills (10) | Inside safe | Rewards |
| Comic (5) | Child’s bedroom | Same floor |
| Note with password (54) | Top floor | On surface |
| Pills (10) | Near dart game | Top floor |
| Dart game | Top floor | Kids play darts, conversation (26) |
| Firefly pendant (17) | Tree in yard | Shoot pendant hanging in tree |
How to Defeat the Sniper and Complete the Chapter?

The sniper cannot be killed from range—approach his house from the left using cover, then eliminate him with a knife. After taking his rifle, defend allies from bandits and an armored vehicle.
Sniper approach:
- Jump down broken wooden stairs to street.
- Sniper fire begins (cannot kill sniper at range).
- Move along left building using cover.
- Collect med kit inside building on route.
- Kill 3 enemies with pistols.
- Kill 1 enemy in far ruined building.
- Kill 3 bandits behind house.
- Climb fence on left using logs.
- Enter house from rear.
- Kill sniper with knife.
Defense sequence:
| Phase | Enemies | Strategy |
|---|---|---|
| Initial wave | Bandits rushing survivors | Take sniper rifle immediately, shoot enemies |
| Allies hide | Enemies on left | Allies hide behind cars, kill left-side enemies |
| Armored vehicle | Vehicle with gunner | Kill all surrounding enemies first |
| Vehicle approaches | Soldier with Molotov exits turret | Shoot soldier before he throws Molotov—vehicle explodes |
Chapter ending: Sam is attacked but fights off the infected. Group sleeps in nearby house. Morning reveals Sam transformed into infected. Henry shoots Sam, then shoots himself.

Comments (0)
Sign In / Sign Up
Sign in with your Google account to leave a comment. It's fast, easy, and secure.
No comments yet
Be the first one to share your thoughts!