Journalists who got hands-on time with the pre-release build all say the same thing: this game does everything it can to feel unreal. We’ve compiled 30 key facts — from core mechanics to system requirements that will genuinely surprise you.
🗺 World & Exploration
1. Open world from minute one. The map is fully accessible from the very start — no locked zones, no invisible walls, no “come back in 20 hours.”
2. 4 hours to walk from one side of the map to the other. The Digital Foundry team tried crossing the map on foot and it took 4 real-world hours. The whole time, things kept happening — random events, encounters, discoveries. Just like RDR2.
3. If you can see it, you can go there. The developers achieved what even Todd Howard couldn’t in Skyrim: every mountain, settlement, and forest visible in the distance is a real, visitable location with actual content — not a backdrop.
4. Not a Ubisoft world — everything is handcrafted. The world isn’t padded with copy-paste activities. Nearly every location is visually unique. The massive map doesn’t feel overwhelming — it feels exciting, because there’s genuinely something interesting over every hill, not just another radio tower.
5. Parkour with no yellow paint. There are no handholding markers on the environment. Parkour works like in Zelda — vertical, intuitive, with a real sense of height. You figure out the routes yourself.
🔥 Physics & Simulation
6. Water behaves like actual water. Waves crash against rocks, rivers dynamically flow around obstacles. Drop a stone into a river and the water physically parts around it. And it’s not just visual — the current’s behavior matters when you’re swimming.
7. Fire spreads in a chain reaction. Ignite grass → a house catches fire → the forest goes up. Wood has something like hit points and burns away gradually. One journalist couldn’t batter down a castle gate — so they set it on fire, waited for the timber to burn through, and the gate collapsed on its own.
8. Almost everything is destructible. Wooden structures, castle walls — all destructible. Explosions deform the terrain. The game remembers what you’ve broken in the world.
9. Weather is a full gameplay participant. Heat, rain, snow — all affect the hero’s stamina and movement speed. A burning building reads +50°C, a mountain peak -25°C. Fog cuts visibility, mud slows you down, snow drains endurance faster. There’s a temperature gauge on the HUD.
10. Wind makes you fly faster. In windy weather, your glider travels farther and faster — because physics. This isn’t realism for its own sake; it’s realism that creates real opportunities.
🌍 Living World
11. A deep wildlife system. Animals aren’t just XP pinatas. Every species has its own temperament. White chickens are picky — you can only pick them up by the legs. Black chickens sit calmly in your arms. Horses can be tamed; rats can be lured with a flute (which is actually required for a quest).
12. Your actions reshape the world. Clear out bandits from a fortress? A few in-game days later, people move in, rebuild, and start their lives there. Farmers work the fields, fishermen head to the river. The world responds to what you do.
13. Advanced AI with a self-preservation instinct. NPCs have a fear meter. If you’re absolutely demolishing enemies, the remaining ones decide it’s not worth it and run. Every type of character reacts differently.
14. Night is actually dark. No blue filter here — real darkness, like in Valheim or Kingdom Come. A torch makes you visible from a distance, but it also lets you spot lights and points of interest far away. Night exploration is its own experience.
15. Multiple factions with unique rewards. The map shows which faction controls each region. Complete quests for them, earn unique gear, and unlock access to restricted locations.
16. The economy reacts to your reputation. Prices shift based on how the world sees you. Nothing stops you from stealing and going full criminal — but bounty hunters will come for you. They’ll find you even on rooftops.
⚔️ Combat & Progression
17. No difficulty settings. The game expects you to learn its systems. According to the developers, the main story is only a small slice of what’s here. Many reviewers won’t finish it.
18. Around 80 bosses. Defeating a boss earns you more than a new skill — you also get unique loot. For example, a giant’s arm with a drill that can be used in combat or to mine resources. Every boss unlocks a new layer of gameplay.
19. Five elements in combat. Fire, electricity, wind, and more can all be used in battle. Every enemy has weaknesses — mountain bosses, for instance, are most vulnerable to fire.
20. You’re not locked into being a warrior. Active combat magic works as a full alternative to swords and melee.
21. Mix and match weapons mid-fight. Sword and shield, dual swords, mixed damage types — like Elden Ring. You can swap combinations on the fly during combat, no menus, no pausing.
22. A skill tree that’s simple but deep. No filler abilities — every skill meaningfully changes how you play. Build however you want, and reset at any time for free.
23. Progression through knowledge, not numbers. World exploration isn’t gated by character level — it’s gated by what you know. Watch others do something, your character learns it, and now you can do it too. The game says “get good,” not “grind five more levels.”
🎮 Mechanics & Controls
24. Freedom with built-in balance. Yes, there’s a jetpack and a glider. But the glider consumes stamina, the jetpack has limits, and long-distance travel is what dragons are for. Everything is balanced.
25. The Focus system. Switch into a special mode and control a cursor to precisely direct your character — where to jump, what to pick up, what to interact with. It solves the infamous Witcher 3 problem where you’d try to loot something and accidentally light a candle instead.
26. First-person mode. Exploration only — no combat. Perfect for screenshots and just soaking in the world.
27. Three playable characters. Switch between the main hero and two companions — a woman named Demin and a character called Unk — just like in GTA 5. Each has their own abilities.
28. Your horse is a real partner. Fights alongside you, can drift, can be petted, and will watch sunsets with you. Good horse.
🌐 Lore & Content
29. The robots, trains, and planes are explained by the lore. A highly advanced civilization once existed in this world and vanished. You uncover its history through Zelda-style puzzles. The technological anachronisms aren’t lazy design — they’re part of the narrative.
30. 200 hours of content. System requirements from 2018. Seven years of development, ~200 hours of handcrafted content — and the game only needs 6 GB of VRAM. Recommended GPU: RTX 2080. One Korean journalist spent 30+ hours after the prologue just exploring map icons, never once feeling like he should get back to the story.
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