Part 1 — Hernand Fortress (Start)

Armored warrior walks toward tent camp by castle wall
Inventory menu showing Shabby Horse Saddle in supply chest

Chapter 2 begins inside Hernand Fortress. You can explore your camp, talk to residents, and store items. Near the camp you’ll find an entrance to the fortress itself — but you can’t go in yet. You’ll need a special outfit that you’ll find later in the chapter.

Armored guards talk at castle gate in Kingdom Come Deliverance

Head straight to the first main mission marker using the minimap. The world is open along the way — feel free to talk to NPCs like the banker, find recipes, and explore.


Part 2 — First Quests

Arm wrestling

Armored knight punches guard in medieval tavern interior

Your first objective is to win an arm wrestling match. This is a mini-game that you can win on the first try with decent timing.

The beggar and the key

Next, give a coin to a beggar. He’ll thank you and hand over a key in return, then immediately disappear without explaining what the key opens. Keep it — you’ll need it soon.

Armored knight talks to beggar outside stone archway
Armored hand holding key in stone courtyard

The basement

Find the basement entrance near where the beggar was sitting and use the key to go in.

Armored character enters sewer hatch in stone courtyard

Tip: As you start descending the stairs, look to the left — there’s a small chest with loot. Grab it before going further.

Armored character stands in stone sewer corridor at night
Player character opens chest in stone sewer corridor

In the corridor ahead, stones have fallen away. Cross carefully to avoid falling into the water and reach the girl at the end of the corridor.

Saving the girl

Player character aiming precision jump in stone sewer chamber

Save the girl — she turns out to be White Crow. She thanks you and gives you a letter, though she doesn’t explain its purpose yet. There’s nothing else to do in the cave, so head back out.


Part 3 — Side Quests Along the Way

These quests appear on your way to the next main objective. You can also meet the blacksmith nearby.

The cat on the roof

Black cat watches armored man and woman in courtyard

A girl’s cat is stuck on a roof. Climb up and use a little agility to retrieve it. She thanks you and invites you to visit her village.

Player climbs rooftop in Dragon's Dogma 2 town

The chimney

Armored adventurer talks to villagers outside stone cottage

Find a villager couple — the husband is idle, the wife is arguing. Take the broom from your inventory, climb onto the roof, and clean the chimney. You’ll receive some loot as a reward.

Armored character cleaning chimney on rooftop in game

Inspecting the key

The villagers then ask to look at the key. Open your inventory and pull out the key the beggar gave you. In return, they give you a special outfit — hold onto it, you’ll need it for the next step.

Gloved hand holds mystical key over rocky ground

Part 4 — Entering the Fortress

Put on the special outfit given by the villagers. Without it, the fortress guards will attack and kill you on sight.

Dragon's Dogma 2 inventory menu highlighting Hernandian Attire

Once dressed, the guards let you pass. Enter the fortress and follow the minimap deeper inside. Go to the second floor and enter the hall guarded by two guards. Inside the hall there are doors on both sides.

Guards stand at castle gate with torches at night

Enter the first door on the left. Inside, a special chest sits on the floor and a portal appears. Step through the portal — you’ll leave Hernand and arrive in the Abyss.

Dragon's Dogma 2 player talks to guard in castle doorway
Armored character walks through castle hallway in GreedFall
Player character stands by desk with glowing blue crystal
Player character enters Abyss Gate in castle library room

Part 5 — The Abyss

Activating the Nexus

Armored character stands on circular platform with blue light

Stand on the Nexus and press Ctrl to activate it. This unlocks fast travel for the area — very useful.

Abyss Artifact

Player walks through ruins at night in game

There is a tower to the left of the Nexus. Approach it to receive the Abyss Artifact.

Meeting Alustine

Blue double doors on stone building at night
Armored warrior holds glowing bird at night outdoors

Follow the minimap to the building. A cutscene plays: a bird appears and grants you a new skill — Axiom Force (press Tab to use it).

Player character uses blue magic on stone platform outdoors

Use Axiom Force to rotate the special hatches and connect the electrical lines, which opens the building entrance. Go inside and meet Alustine — he’s the one who summoned Cliff (your main character). He explains your mission: restore the balance between worlds, starting with the Skybridge Gate.

Player moves blue energy nodes in Axiom Archive ruins
Red arrow pointing at blue building doors at night
Hooded man holding book in ruined library interior

Part 6 — Restoring the Abyss

The stone with a sphere

Approach the stone with a sphere inside. Press Tab to activate Axiom Force and rotate it to the left until you hear a distinct sound. When you hear the sound and see effects appear — stop.

Gun firing at floating monolith on platform in sky

Important: Wait about 5 seconds after stopping for the next script to trigger. A stone sky bridge will appear automatically — don’t rush.

Crossing the sky bridge

Cross the stone sky bridge carefully, jumping over obstacles and air platforms. Don’t fall. When you reach the next platform, stand in the center and press Ctrl to be teleported forward.

Warrior overlooks floating stone ruins above clouds
Armored character stands on glowing platform atop tower

The cube puzzle

Follow the minimap to the puzzle area and activate the Abyss Nexus. The objective is to remove the wall blocking the floor — floating cubes are blocking a hole below.

Red laser aiming across stone ruins puzzle area
Armored character stands near blue cube in ruins

Move the two cubes onto the special platforms nearby. Once both are placed correctly, the entrance to the pit opens.

The Abyss Cell

Player aims laser at blue cube in ruins

Pick up the special plate and move it into the Abyss Cell. A person inside the pit will give you a new skill — Force Palm (activated with the mouse wheel).

Player aims striped weapon at glowing portal in dungeon
Player observes blue hologram cube in dark abyss
Dragon's Dogma 2 skill learned screen over landscape view

Use Force Palm to press the metal plate into the Abyss Cell slot. It will connect successfully.

Atlas Fallen character activating stone panel in Abyss
Game character aiming at wall panel in ruins

Activating the power supply

Climb to the center of the round gate and use Force Palm again to activate the Abyss Power Supply. This completes the Restore the Abyss objective.

Warrior stands in stone ruins with Force Palm tooltip
Character hangs on circular device in stone ruins
Armored figure climbs circular mechanism on concrete wall

Collecting the artifact

Grab the Abyss Artifact from the top of the nearby tower.

Player character walks on futuristic ruins platform with blue lights

Part 7 — Return to Hernand

A new character appears — White Crow, the girl you saved in the basement. As thanks, she gives you special black wings that let you jump and glide.

Armored warrior faces white-robed figure in grassy field

Jump using the wings, enjoy the view of the game world, and land safely. Follow the path back to Hernand Fortress to begin the next chapter: Golden Grid.

Eagle carrying rider over forested valley and river