Microphone Snakes are hostile enemies in The Attic section of It Takes Two. Visually, they’re oversized stage microphones that open like snake mouths, with glowing eyes and a long coiled cable body.
“I swear it must be that book’s fault!”
Where you run into them
You meet them during the music themed stretch where Cody and May collect performance gear for the stage, including the microphones. The game treats them as the main threat of that segment, showing up repeatedly as you move deeper through the Attic routes and set pieces.
What they do in gameplay
Their danger is simple: getting too close can get you instantly “chomped”. They’re built to punish rushing and sloppy spacing, especially while you’re platforming or crossing narrow paths.
Some encounters are about eliminating them, while others are about disabling them long enough to pass safely.
The co op answer
Microphone Snakes are a teamwork check, not a solo DPS check.
- May’s role is to use her singing voice to pacify or “hypnotize” a snake so it opens up and becomes manageable.
- Cody’s role is to strike the exposed power point with his cymbal when May creates the opening.
If you try to do Cody’s part before May has the snake under control, you’ll usually just waste time and drift into the bite range.
How to survive them consistently
These habits make the section feel fair instead of random:
- Keep a little distance and treat each snake like a “stop sign” until May starts singing.
- Don’t confuse singing with screaming. The level uses them for different purposes, and the snake interaction is tied to May’s controlled singing behavior.
- Communicate the timing out loud: May calls when the snake is open and stable, Cody calls when he has a clean hit.
The boss version
Later, the idea escalates into a larger boss style encounter with a giant microphone snake. The sequence ends with Cody and May using a large door to trap it at the neck, finishing the fight and letting the story move forward.
Why they are called snakes
In real live audio setups, a bundled multicore cable is commonly called a “snake,” because it carries many mic signals from stage to mixing desk in one thick run. The enemy name matches that real world term, even if the game never explicitly spells out the reference.
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