Once inside the lair, climb the stairs on the right and enter the first partition—the office is located there. As soon as you approach the table, little Nom will run away in fear to the right. Climb onto the table and light the lantern, then move the chair onto the orange tile with a black spot. There is a pressure plate hidden under the tile — the chair will hold it down, and the door on the right will open.
In the next room, run behind the car to scare Nom away, then chase him back through the office and up the stairs. On the next landing, look in the far left corner—that’s where Nom is hiding [04/13]. Hug him and continue climbing. At the top, use the box to climb through the open window.
Bedroom: statuette and key
The bedroom requires acrobatics. First, climb onto the toilet at the back of the room, then onto the tank lid—this will get you to the sink. From there, jump slightly forward and to the right, grabbing onto the pull-out drawers of the wardrobe, and climb to the top.
From the top of the cabinet, take a running jump and land on the shelf on the left, where you will find a statuette [03/10] that you need to break. Then climb down the right side of the cabinet and land on the table where the key is lying.
Find the key and go through the secret door on the right. Drop the key on the step, climb up, and open the lock.
The elevator and the hunger pangs
A monkey is waiting for you in the new room. Take it, go to the elevator button, and throw the toy up to activate the lift. Then take the monkey inside the cabin and use it to press the internal button—the elevator will go down.
When you exit the elevator, move to the left. The Sixth will be overcome by hunger again. Continue to the left, light the lantern on the other side of the pipe, and enter the next room, where the Sixth will eat the meat from the cage.
Escape from the cage
After the scene, rock the cage back and forth while running inside until you break free. Push through the door on the left and light the lantern. Return to the previous room and grab the small mesh cage with another child inside—drag it under the lever on the right.
Important point: grab the lever to open the door. Swing back and forth on it so that when you let go, you are closer to the door and have time to slip through before it closes.
When the door slams shut, climb up the metal grate above it to the upper level, jump back onto solid ground, and light the candle next to the bathtub.
The Butcher’s Zone: First Encounter
Crawl through the ventilation shaft and jump down into the butcher’s area. Sneak quietly behind him and hide in the metal cage on the right. The butcher will hear the creaking of the wooden floor and start looking for the source of the sound — sit still until he leaves. Then climb over the cage, climb down the other side, and crawl into the gap by the door.
Make sure the butcher is still in the previous room before grabbing the lever. Insert it into the rack and turn it, then rush to the hatch in the floor.
Ventilation and Nom in a secluded room
Move through the ventilation until you reach the section with the lantern and suitcase. In the far right corner, find the ladder—climb up it and move toward Nom, who will run away. Follow Nom [05/13] into the next room and hug him. Then jump into the hole on the right to return to the ventilation shaft and exit to the right.
Room with shoes
Before you is a room littered with shoes, and hidden deep within this shoe swamp is a monster. Navigate the room as follows:
Scatter and jump into your shoes.
Wade through the water to the suitcase and climb on top of it.
Repeat this maneuver twice more to reach the door on the opposite side.
The butcher’s chase and hiding in the elevator
The next room is empty, but as soon as you climb the stairs and step into the hallway, the butcher will fall on top of you from above. Run to the right, slip under the pipe, and rush to the elevator. Hide in the box in the far right corner of the cabin. The butcher won’t be able to find you — wait until he enters the elevator, presses the button, and goes upstairs, then exits the cabin.
Under the floorboards: a statuette and a monkey
Follow the butcher into the next room and move the box with alphabet cubes to the left. Approach the monkey—the floor will collapse, and you will find yourself under the floorboards. Move to the right, into a more spacious area—the Statue [04/10] is hidden in the far left corner.
Go back to the left and find the ladder on one of the pillars. There is another monkey at the top—take it and throw it to the left. The sound will lure the butcher out of the room, and you can sneak through the hole on the right.
Be careful: when climbing up the handles of the chest of drawers, stay strictly on the carpet — the wooden floor creaks and will give you away.
At the top of the cabinet, knock down another box of cubes to open the way to the ventilation shaft. Move right along it.
The grandfather clock and the butcher’s boot
Don’t worry when you jump into the next room — the butcher is leaving. Push the door, causing the grandfather clock to fall and ring loudly. The butcher will react to the noise — quickly run to the right and crouch down on the carpet to remain unnoticed.
When the butcher appears, grab one of his boots and go to the button that opens the door. Wait for the next chime of the clock and at that moment throw the boot at the button. Fly through the corridor and burst into the library through the next door.
Library: Nom and the Piano
Crawl under the table on the right side of the library—you’ll see Nom there. Follow Nom [06/13] behind the leftmost stack of books and hug him.
Go back to the right, climb onto the table, and from there, climb up the bookshelves. At the top of the bookcase, light the candle and jump onto the piano. Run your fingers back and forth across the keys to unlock theSix’s Song trophy/achievement.
Jump from the piano onto the bookcase by the left wall and climb up. At the top, move quietly so as not to attract attention, and follow the butcher into the adjoining library.
Related library: The Butcher’s Distraction
Move deeper into the room until you see a stack of books—climb on top of it. Walk along the shelf and climb onto the horizontal shelf with the cubes and the monkey. You can drop one of the cubes to distract the butcher. Jump onto the shelf at the top right and light the candle.
Go down to the lower shelf and move along it to the left, carefully avoiding objects that might alert the butcher. Jump down to the floor on the left side of the shelves.
There is a stack of books next to the door. Climb on top of it and enter the doorway. Take the handle and place it by the door. Turn on the TV—the butcher will come to the sound, leaving the door open. Return to the library.
Don’t forget to light the candle on the bottom shelf of the central bookcase before leaving the library.
Exit from the other side and use the lever to lift the piano. Jump over the opening that has been created.
Rails and wagon
Jump onto the trolley rails. Pull the trolley away from the wall to get behind it, and push it to the right until it blocks the steam. Jump to the other side of the tracks and continue pushing the trolley to the right until it stops—you can reach the door handle from there.
Hold the handle until the door is fully open, otherwise you will fall down. Cross to the opposite side of the walkway to the ventilation shaft.
The final chase and battle with the butcher
Slowly move through the ventilation shaft and light your flashlight at the screen. The butcher will reach inside to search for you—wait until he runs his hand along the pipe above you, then run. Once you exit the ventilation shaft, don’t stop—the butcher will be right behind you. Slip under the door and climb up the metal cages in the far right corner.
Your goal is to pull the supports from the metal cage holding the door open, but at the same time you need to dodge the butcher’s hands. Follow the plan:
Step
Action
1
Wait until the butcher’s right hand reaches for the suitcase by the screen and his left hand leaves the cage.
2
Jump to the cage and quickly tear off the first support
3
Return to the metal cages in the corner and wait
4
Repeat when both hands are free again — remove the second support
After removing the second support, the head is complete.
Comments (0)
Sign In / Sign Up
Sign in with your Google account to leave a comment. It's fast, easy, and secure.
Comments (0)
Sign In / Sign Up
Sign in with your Google account to leave a comment. It's fast, easy, and secure.
No comments yet
Be the first one to share your thoughts!