
After defeating Nicolas and narrowly escaping the Inquisition, the de Rune family embarks on a journey to find a new home. This chapter introduces you to the core gameplay mechanics while setting up the story’s emotional foundation.
Playing in the Ruins

While their mother packs their belongings, Hugo, Amicia, and Lucas take a break in a nearby field. Move quickly through the ancient ruins and leap across ledges to hide from Lucas during your game of hide-and-seek. After a short while, you’ll switch roles with Lucas.

Continue exploring the ruins until you can approach Lucas from behind and startle him. He’ll decide to head back, leaving Hugo and Amicia to venture further on their own.
River Target Practice

Hugo spots a river below, and the siblings make their way down to investigate. Help Hugo destroy the “enemy ships” floating down the river using Amicia’s sling. Keep in mind that holding the sling drawn for too long causes you to lose focus, so release your shots promptly.
Pro tip: Don’t over-aim with the sling. Quick, decisive shots work better than prolonged aiming.

Continue playing until a boy named Tonin appears, wanting to join your game. Keep shooting at the “ships” until Tonin remembers he needs to leave, then proceed toward the castle.
Entering the Castle


Hugo rushes ahead toward the castle. When you reach the main gate, you’ll find it locked. Turn left and squeeze through a gap in the wall. Climb the stairs until you reach the upper level. Take a few steps forward, but the floor won’t support your weight and you’ll fall into the room below.

Hugo and Amicia discover food and clothing, realizing someone lives here. Exiting the building, you’ll encounter several burned houses. Walk through the scorched grass and drop down to the lower area. You’ll notice a masked man chopping something. He spots you and assumes you’ve come to rob him.

Evading the Masked Man


Amicia and Hugo flee from the angry man. When you reach the door, it’s locked. Turn right, jump across, and keep running until you can squeeze through another small opening. You’ll emerge in a field of tall grass where another person is being hunted.

Stay crouched in the grass to avoid detection and death. Wait several seconds for the killer to climb the hill. Two other men will descend from his position. Move up to the next patch of grass and wait for Amicia’s signal before crossing to the other side.
Stealth Through the Village
Suddenly, screams ring out. Once a stranger runs past, move forward and dive through the doorway. Continue through the butcher shop and open the far door. Wait a few seconds for a man to pass by the door before stepping outside. Another guard stands motionless in the middle of the path.
Exit left and look for the metal objects crate Amicia mentions. Open your weapon wheel to select rocks and throw them at the metal crate to distract the enemy. Don’t use your sling because the clicking sound from drawing it creates too much noise and alerts the guard.

While he investigates the metal crate, pass by and hide in the tall grass. Follow the path to the wooden ledge, boost Hugo up, and crawl through the narrow space. Bees cause Amicia to scream, attracting a guard. Throw a rock to distract him and crouch-walk to new cover. Running will give away your position.
Final Village Section

At the path’s end, another enemy waits beyond the gate. Hugo points out several pots on a barrel to the left. Collect the pots and throw one behind the enemy to distract him. Crawl under the wagon to reach the door on the opposite side, but you’ll find it locked.

Use the companion command to have Hugo squeeze through the opening and unlock the door. Follow the trail until you reach a wagon and a fork in the road. The right path leads to firewood and a pot on a bench. Backtrack and take the left path to discover the gate where Tonin is being attacked by his brothers.

Complete the QTE sequence to fight off the attackers, but Hugo ultimately loses consciousness.
Hugo’s Vision

The boy awakens with Phoenix landing beside him. Suddenly, Hugo writhes in pain, clutching his head as black lines appear on his skin. After Phoenix ignites, run along the beach until you reach a ledge. Climb up to find yourself in a vast field of windswept flowers.


A new Phoenix flies near you, but as you progress through the field, Hugo feels increasingly worse. Everything suddenly turns black, but clears once you reach the pond and drink the water.

The Search Party

Hugo wakes in a wagon with Lucas, Amicia, and Beatrice. Amicia is relieved her brother is feeling slightly better. Soon, men who are searching for the unknown troublemakers from the castle stop the wagon. They notice Hugo, and eventually Amicia falls into a ditch.

Hide in the tall grass so the men can’t find you. Without her sling, Amicia must wait for the enemies to move up the hill. Follow them there and drop into another field of tall grass. Although Amicia lacks her sling, she can throw rocks by hand to create distractions.

Several enemies patrol nearby, so move along the building on the left. Drop from the ledge into another area and pass by an enemy. Descending from another ledge, you’ll hear a shout from someone who supposedly spotted you. He throws a burning object, setting everything ablaze.

The Fire and Final Combat
Run toward the house, but you’ll be ambushed and Amicia gets knocked down. The roof collapses on the enemy, allowing you to escape from the destroyed house.

Guards spot Amicia again and attempt to hit her with spears. Drop down, retrieve your sling from the damaged wagon, and fight back. Headshots with the sling eliminate enemies in one hit. Use this advantage to neutralize all opponents in this area.


Move up and left to gain higher ground and a tactical advantage over your enemies. You can either:
- Move stealthily through tall grass to reunite with your family
- Eliminate all enemies systematically
The spreading fire will soon consume the grass, forcing you into combat regardless of your chosen approach. When you reach the route’s end, use your sling to shoot the man about to kill Beatrice. Act quickly before time runs out. Reunite with your family to complete the chapter.

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