The eighth part of the walkthrough is devoted to one of Odin’s four Trials — the Swamp Shard Trial.

The Marshy Village

Warrior stands by stone arch in foggy swamp

The teleportation point is located on a hill opposite the burial mound, high in the hills above the tree. An abandoned village will appear before you — pay attention to the house with the blue light.

Person wades through flooded village at night
Senua faces monster in green swamp, Hellblade: Senua's Sacrifice

Immerse yourself in the foul-smelling swamp and pass through the first house. Inside, you will find a stone arch resembling the gates of Valravn’s illusions. Look through the portal at the rubble: after passing through the arch, the path will be clear.

Bridge restoration

Ahead lies a destroyed bridge. The outlines of fragments are barely visible on it — exactly the same ones were found on the Bridge in Hel. The bridge will be restored if you look at it from the right angle.

Glowing red rune circle on tree in dark forest

Continue past the destroyed crossing to the next gate of illusions. Pass through it and the barricade will disappear. Behind it is another gate and the Stone of Knowledge.

Sequence of actions with gates

StepActionResult
1Pass through the gateThe doorway opens
2Return to the previous gate
3Pass through them againThe barricade closes, but the door remains open
4ReturnAccess to the watchtower
Senua watches a shipwreck in foggy water
Wooden bridge crossing foggy swamp at night

Climb up the tower and go out onto the bridge. From here, look at the destroyed bridge below—it will be restored.

The big house and the runic door

Cross the restored bridge and enter the large house. Dillon’s figure has disappeared, but his voice calls you deeper inside.

To the right of the main hall is the second Stone of Knowledge.

On the left is the Runic Door.

The Fiery Essence and the Search for Runes

When you examine the Runic Door, you will be transported to a completely different house. Evil voices approach, and the light at the end of the corridor grows brighter.

Warrior walking inside wooden barn with sunlight shadows

Warning: contact with the fiery entity means death. Run to the right immediately.

The arrangement of the three runes

Light shining through wooden slats in dark room

First rune (symbol “I”): At the first intersection, turn left and follow the light. The symbol is on the wall on the right.

White geometric logo on dark wooden background

Second rune (symbol “D”): stick to the right walls and look for passages you can slip through. In the far right corner, you can see the white figure of Dillon — next to it is the second rune.

Gray Y-shaped symbol on black background

Third rune (symbol “Y”): continue running straight ahead, keeping close to the right wall. Dillon’s silhouette will appear again ahead. Dive under the high wall — the last symbol is there.

Exit from the labyrinth

Blue armored figure crouching in dark corridor

The door is on the left. If the entity blocks your path, retreat to the other side to confuse it in the maze. Find Dillion’s figure in front of the door and run quickly to the unlocked Runic Door. This will complete the trial.